• January 14th, 2010melissamobile, user experience

    Woot! The triple j Unearthed iPhone app is now out! As the User Experience Architect, I couldn’t be more excited to find out just what people think of it.

    Triple J Unearthed iPhone App

    Triple J Unearthed iPhone App

    The Unearthed iPhone app features:

    • Shake functionality so you can discover the cream of the crop (tracks played on triple j).
    • Search for any Australian band on Unearthed and they will be found.
    • Playlist creation, editing and sharing
    • In app music downloads (save you bandwith on the go)
    • Featured playlists (triple j, presenters, super users)
    • Continiously stream random Unearthed tracks

    Find out more about the app in Triple J’s Unearthed email to members.

    Get the Unearthed iPhone App (itunes link)

    So, it is a pretty feature rich app. I really hope people will enjoy it. Here is what some have had to say so far:

    • “The Unearthed iPhone application from the ABC’s Triple J gives you access to 53,000 tracks from unsigned artists, and neither the app or the music will cost you a cent.” – Angus Kidman, Life Hacker
    • “I’d say this just jumped straight into the “must download” category for every iPhone and iPod Touch user.” – Nick Broughall, Gizmodo
    • “Been playing around with the triple j Unearthed app. A thing of beauty.” – @abcmarkscott
    • “Everyone with an iPod or iPhone needs to download the triple j Unearthed app asap! Best app ever.” @dom_transformer

    More comments on twitter

    Facebook triple j group comments

    Oh, and while it may not have beat the Kamasutra, Lego Photo or Facebook for the Top Free apps just yet – it is number two only to shazam within the Music category. Cool.

    #2 top free iphone music apps

    Get the Unearthed iPhone App (itunes link)

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  • OZIA
    has come and gone for another year. It’s a great conference, not only for excellent selection of interesting speakers, but it was so damn comfortable and friendly. I love love love the round table set up. I know you can’t fit as many people into the room, but I just find that you get so damn tired after two days bundled up into rows balancing a note pad on your knee.

    About my presentation
    Huge Data, Little Screen is about mobile search. More specifically, assisting users to find content on your site through the browser, using what ever hand set you may have. It doesn’t talk about SEO or much on the more broad challenges of mobile phone development – there is plenty of that information out there. Instead this presentation focuses on the interaction models for search on mobile.

    About OZIA

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  • September 10th, 2009melissaevent, information architecture, user experience

    Ok, so I’m going to speak at Oz-IA in October… and I’m definitely one of those slightly nervous types. The conference is being held at Star City Casino.

    Lunch date advice:
    “Oh well if you screw it up you can always drink and gamble afterwards… just don’t drink and gamble before”..

    Although, maybe just one shot of tequila?

    More advice:
    Many have said that it is all in the preparation, just knowing your stuff really well and rehearsing.

    Me: “I guess the problem for me is that I really don’t like repetition and revision. It’s a bit boring.”

    @tinyavatar : “Well… what don’t you like more – repetition, or…”

    Me: “looking like an idiot?”

    Refreshing.

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  • Or how coloured texta’s changed my life… :)

    User testing: Guerilla Methodologies
    Over the years, I have become a strong advocate of “guerrilla” user testing. While your testing methodology needs to meet your objectives, the benefits of guerilla testing are obvious. Most importantly you can do more testing more often. This allows the UX designer to present iterations to users and gather feedback through out the process.

    Ultimately I like to aim for 5-6 users based on Jakob Neilson’s research into the optimum number of user to test for. This is also a really nice number – because from a management perspective you can test this many users in one day. I like to aim for a 20-30 minute test once an hour. This gives me time to consolidate my notes, check my emails before the next participant arrives. But don’t be fooled even this kind of testing takes time to prepare, recruit users, agree with stakeholders on testing objectives, reporting and respective design iterations.

    Why leaving my notes until tomorrow just didn’t work
    Despite being a very good note taker, I was finding that by the end of the day, there was a lot of information to digest. Plus the overwhelming sense that I wanted to get as much of the information down while it was all fresh, before sleeping on it. However, we all know that user testing is a long and tiring day. So it became clear to me that there needed to be a better way to streamline this. It seemed clear to me that this would be to do some of the work as I went along.

    Introducing the analysis wall
    So I created an analysis wall which I would go to and work through after each session while the content was fresh in my mind. The analysis wall, pictured, should be out of the view of your user group. I hid mine behind a white board, but if you have a corridor, or separate meeting room available that would work well. As you can see I’ve simply printed out the interface onto separate A3 sheets with plenty of room to write.

    User Testing Analysis Wall

    User Testing Analysis Wall

    Also importantly, coloured textas….
    The first time I created my analysis wall, it became clear that my blue biro for all users was not particularly helpful. It became a mush. It also became really difficult to connect the user to the finding. However, when using coloured textas I was able to highlight that all of the dark green findings are from a 35 year old woman, with plenty of internet experience, but no mobile web experience and no iphone experience. This is a really important aspect of the finding.

    Using coloured textas for documenting user findings on the analysis wall

    Using coloured textas for documenting user findings on the analysis wall

    Outcomes/ benefits
    The first time I conducted the analysis this way – I was blown away by how much time it actually saved me in pulling together my report. Using the analysis wall had meant all I had left to do is pull the findings together, offer recommendations and report in. The time saving was considerable.

    Secondly, I was blown away by how I was able to engage and illustrate the “big things” to the project team immediately by inviting them to come and check out the analysis wall that afternoon. While this doesn’t replace the need for documentation to share with stakeholders, it gives an immediate and powerful overview of the user feedback. In the past I had found that stakeholders tended to observe only one session, leaving them focused on the findings of that one session only.

    Most importantly, what you end up with from the analysis wall is a visual illustration of each user’s feedback among the group, and you can easily see where the views of each user align and where they diverge.

    Links:
    Jakob Neilson: Why You Only Need to Test with 5 Users
    http://www.useit.com/alertbox/20000319.html
    Andy Budd: Guerrilla Usability Testing
    http://www.slideshare.net/andybudd/guerilla-usability-testing

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  • Start with a number followed by a nifty subject area full of tips.

    Here are some useful examples:

    20 Fantastic Resources For User Experience Know How:
    http://www.inspiredm.com/2009/05/15/ux-madness-20-fantastic-resources-for-user-experience-know-how/

    50 iPhone Apps for Web Designers and Developers
    http://mac.appstorm.net/roundups/iphone-roundups/50-iphone-apps-for-web-designers-developers/

    20 Tools to Make the life of a Web Developer Easier
    http://net.tutsplus.com/articles/web-roundups/20-tools-to-make-the-life-of-a-web-developer-easier/

    25 Most Useful Blogs for web design and development
    http://www.webappers.com/2009/04/06/25-most-useful-blogs-for-web-design-development/

    50 Great Examples of Data Visualizations
    http://www.webdesignerdepot.com/2009/06/50-great-examples-of-data-visualization/

    5 impressive Mashups of Twitter and Flickr
    http://mashable.com/2009/05/11/twitter-flickr-mashups/

    30 days to become a freelancer
    http://www.skelliewag.org/30-days-to-become-a-freelancer-961.htm

    Trend spotting a fashion that is beginning to get irritating.

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  • Seriously interesting web page and a great piece of advertising creative. I want to go back just for fun. http://sprint.com/now


    See All CardsSprint.com/now

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  • April 13th, 2009melissauser experience, web design

    Um, is it good or is it popular. Sorry…

    Amazon gets 11th spot for most innovative for its customer experience by Business week: 50 Most Innovative Companies.

    Exccccuuuuse me. But – um, recommendation engines were really amazing years ago. Since then we’ve continued to benefit from them and we’ve continued to be really unsatisfied with amazons illogical shopping cart.

    I’m so blinded by this right now I can’t even comment on the other awards. Eh. These things are really just advertising anyway… clearly.

    And I’m not the only one who thinks so…

    Twitter: #amazonfail

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  • March 4th, 2009melissageek, the future is coming, user experience

    How delighted was I hear my T-Shirt has shipped?

    Well heaps, coz when I read this email it was from a real person and it made me laugh. I think I have a crush on Jason Yelland, because he’s so smart to see that the user experience is about personality.

    Here is his grandma in the T-shirt I brought.

    True user experience engagement genius.

    —–Original Message—–

    Dear Mel, thankyou for your purchase. Your new T-shirt package has now started its excellent adventure towards you. It will travel via truck, plane and possibly camel until it arrives on your doorstep ready for you to wear at your local lamington bake sale next weekend. Remember that $10 of your money has gone directly to the artist who created the design, which they will most likely spend on beer, plastic novelty telephones filled with candy, and of course lamingtons. $1 from each t-shirt also goes towards buying my wonderful parents a present for putting up with their house looking like an exploded t-shirt factory.

    Your T-shirt has many uses, we recommend wearing it.

    You may experience a number of side effects from wearing decibel clothing:
    -        extreme comfort
    -        constant cravings to skip work and go to the beach
    -        improved appearance
    -        heightened desire to consume lamingtons.
    -        tingling knee caps
    -        sudden urges to bush jump
    -        an increase in the number of pissed idiots coming up to you and telling you they like your t shirt
    -        you may also find riding in shopping trolleys more enjoyable whenwearing our products.
    -        Don’t forget to check the site for fresh designs each week.

    Cheers.

    jason yelland – decibel clothing co.

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  • Finally, the Information Architecture I did with Max for Domain’s new search facility has launched!

    This blog says its ok: but could be improved… Peter Ricci, does however, gather that it’s only a first phase roll out and that would be correct. I really like that he sparked a debate about the design and I’d have to agree on many fronts. It is a bit clunky but a step in the right direction.

    I’ve written about faceted navigation on this blog before, and designed the MyCareer implementation which influenced tweaks to the Drive solution… so I became pretty experienced with the old faceted navigation pattern. I must say though, I think MyCareer is the cleanest implementation, although the need for multiple select with Domain proposed a more difficult design problem.

    Domain Search Options

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  • Meg Pickard, Head of Communities & User Experience – The Guardian (London)

    There are many ways for users to consume content online, begins Pickard. They consume, react, curate and create. Unfortunately we spend most of our time and efforts engaging them to consume and not enough engaging users to react, curate or create.

    Meg Pickard Speaking at Media 09

    UCG or user generated content is considered a pretty dry term by Meg, she’d prefer to think of it as users expressing themselves about stuff they are passionate about.

    People also tend to get social media and social networking confused. To often the media tends to provide social media tools in a separate environment to the content, rather than having that engagement interacting with the content.

    Read the rest of this entry »

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